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Akuto: Showdown Crack Serial Key





















































About This Game Fast-Paced Arena ActionAkuto: Showdown (previously known as Akuto: Mad World) is an award-nominated, isometric, fast-paced action game where players compete with swords and guns in intense versus matches.The game is set on low poly, diorama arenas where players have to not only watch out for opponents, but also for the environment from killing them.Key Features Enjoy the intensity and fun of classic couch party games, but with more violence A wide range of dynamic levels with environmental hazards Fight against your friends in local multiplayer, or play against the bots in one of the many versus modes Unlockable achievements, weapons, and HATS! Watch highlights captured from previous matches in gallery mode 7aa9394dea Title: Akuto: ShowdownGenre: Action, Casual, IndieDeveloper:Hut 90, Inc.Publisher:Hut 90, Inc.Release Date: 28 Mar, 2019 Akuto: Showdown Crack Serial Key this game is great i remeber when the game was on game jolt me and my nephew were playing this all night we had so much fun.. Akuto is a face paced action game. Do not let the art style or peoples comparisons make you think this game is like Gang Beasts because it is not, Neither is it bushido blades. Which is a fine thing because at the end of the day this game is a unique well designed game. Each map is distinct, brings out different gameplay, and mostly well designed. There are some small flaws in some maps that Im sure will be fixed, but even if they werent the game does not suffer from them. The thrill and action here are unique and this is a great valued game.. Great game!It's like Nidhogg and Gang Beasts had a baby,just wish more people had it.. Akuto is fun, plain and simple. It's designed to be something you can start up very quickly and just get playing. The bots are actually decent and work with the style of the game, but they are obviously just to practice. This game is hilarious with a group of buddies to play, but there isn't much depth. This isn't a bad thing, because again, the strength of the game is you can just start playing it. Controls are simple, the gameplay is easy to grasp but still with strategic value. You don't buy this to replace Skyrim, you buy it so that when friends come over, you can start having fun right away.. First of all, if you want to hear the pros of the game.. just look at the images and the trailer. Akuto: Mad World doesnt have much more to offer beyond that. There're the minigames, sure, but I dont think anyone will pay +10USD to play a couple of minigames.To the review:I cant help the feeling i hoped more from this game and thus i'm dissapointed.I've played the demo on gamejolt and it did look it had great potential. A lan-couch-versus-fighting game with low poly with swords and guns? It soudned promising.But after time have pass, and the "milestones" reached (and thus the price increased), much of the things i didnt liked of the game and thought were temporary, stayed: +Absence of jumping mechanic (which, to be fair, the dev told me in the early -5update there will be none 'cause they wanted to stay "casual friendly"..). If I have to be honest, that was a half deal breaker for me. The gameplay turned out highly restricted by this. You cant even fall off from ledges.+Absence of more deep envirorment interaction: GRABBING\u2665\u2665\u2665\u2665\u2665\u2665 At least hiting things with the sword and throwing them to the enemy, or use them as shield. +Sound effects: The sound effects are bland and repetitive. I see you went to a minimalistic style in the sfx too, but they sound... poorly made at the point I think a programmer recorded them in his home\/taken from a free repository. The Barrel explotion sound is highly reverberated for being in a almost-open field (if you want to go realistic with that, you just have to make the sound object to trigger itself again with a small delay when it touches a wall. That way you are emulating real world reflections. But I would just record a normal explotion or make one with synthesis until it sounds good). The bullet hit sfx sounds just like a soft wet spank in the butt. And so on..+Clumsy animations\/lack of attention to the detail: All of them are really amateurish. The fact the gun just dissapears from your belt and pops up magically on your hand. There's no idle animation. There is no transition (or not perceptible) from running\/slashing to idle. There also isn't any transition when turning to any of the 8 possible directions while running and this looks and feels really bad. That cheap dirtsmoke effect that the character makes when runing appears no matter in what terrain you are. And also this effect is instant when you move, so it looks really out of place and cheap. Personally I would just disable it and dont apply it to the game until other efects are at a minimum state.+Really poor character model choice; I have a personal problem with the smooth and rounded characters in the low-poly world, but beyond that, it also annoys me the resemblance to gang beast, not because of the clearly similarities, which are there, but because gang beasts models stayed minimal since they've planned costumes from day 1. Akuto's devs never stated adding costumes to the game. So why keeping that really goofy, childish and bland model? Honestly the demo model was much more serious and in sync with the lowpoly-minimalistic aesthetic of the game.+Physics to the minimum: Ok, there isn't stated anywere that this is a physics based game, like gang beasts i.e., but its made with Unity... I dont believe a little more complex physics integration is that hard to do. I explain myself: The sword doenst bounce, it just sticks instantly to the surface it hits. The bodies just have a ragdoll animation of less of a second; character dies => 1'' ragdoll => static model. All of this would be ok if devs made their own engine, but they've used unity ffs! The overal use of physics of this game can be compared to one of a game from the early 2000s.I've changed my review from positive to negative, because when i wrote it, the game costed like 3 USD. Now it's 11USD. The game turned out to be just a glorified jam made game. Sure, you have all the minigames, singleplayer, bots, ONLINE (3 players peak every month)! But all that glitter and kind of superficial embellishment doesnt help the fact that the core gameplay belongs to a minigame of a greater game. Akuto mad world, in my opinion, is way too static, similar, lacks of chaotic stuff* to be considered worth the money for its own. * I blame the lack of jumping mechanics and minimum complex physics for its lack of appealing. Devs tried to atract a wider audience making the game dummer and simplier (and more cartoonish than the demo) and ended up not having got great attention neither from casual or nieche hardcore lan-couch-versus fans.The only useful feedback I can give to the devs is: get a 3d artist to model and animate the characters. Now that you've raised the price to 11USD, get a sound designer too, please.. Personally, i'd like not better graphics, but for the low graphics to have a higher impact. In my knowledge i dont think this should be to hard. Otherwise its great, play it with my friend all the time.

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